7 Creepy Cabins We Wouldn’t Spend The Night In

7 Creepy Cabins We Wouldn’t Spend The Night In

7 Creepy Cabins We Wouldn't Spend The Night In - 25

7 Creepy Cabins We Wouldn’t Spend The Night In

Sometimes you just want to get away from it all. Make a break for the great outdoors and take in the open air. And what better way to do that than to spend some time in a rustic cabin? You get all the fun of roughing it, but indoors where you’re not at the mercy of the elements, and you still get the sweeping vistas, deep woods, and picturesque lakes.

But… it’s very isolated out there, isn’t it? And are you sure that noise was just a wild animal running by the cabin? And what about that creepy trapdoor in the floor?

Yes, cabins are also a fertile breeding ground for horror, what with their isolated locales, liminal feeling of the surrounding wilderness, and the fact that there’s just an absolute wealth of weird things already happening around cabins. Hell, Phantasm, a horror movie that plays out like an actual nightmare, was conceived in an isolated cabin where the screenwriter was literally having nightmares. And because creepy cabins are in fact a multimedia experience, here are seven of the creepiest we’ve decided to highlight. 


Inscryption (developed by Daniel Mullins Games)

On a dark and stormy night, you sit down at a table in a cabin. In front of you is a figure in shadows, only their eyes and occasionally a gnarled hand visible. You two are to play a card game involving blood sacrifices, squirrel murder, and various forest creatures. If you win, an unspecified prize. If you lose, you get dragged into the back room of the cabin, turned into a “death card,” and are forced to repeat the cycle. So begins Inscryption, a backwoods-horror card battler from Daniel Mullins (Pony Island, The Hex). But this is far from the only two features of the strange cabin, which include such “interests” as weird puzzle cabinets, ominous carvings, a mysterious painting, and a cuckoo clock, all rendered in a pleasing style that blends sculpture with pixel art. It’s a striking presentation for a game that’s equally as twisted, and easily one of the most memorable game areas of 2021.



The Evil Dead (1981, dir. Sam Raimi)

The definitive “bad things happen in a cabin” movie, The Evil Dead has something for everyone: An eerie cabin, demonic possession, tons of gore, an evil audiobook, and the iconic first head-on collision between Sam Raimi’s camera and Bruce Campbell’s head. But those familiar with the franchise might not expect that the first installment is a well-executed horror classic played perfectly straight, one that works to earn its classification as a “video nasty.” The early scenes make great use of everything, from the fading light in the Tennessee mountains to the quiet isolation of the cabin itself, building until eventually the Kandarian demons come out to play and the film explodes into dismemberment, gore, and goo. But the series would not be where it is today if it weren’t for the cabin, a place that manages to have a rustic, dilapidated style all of its own. From its creepy basement to the swing that never stops rocking, it’s a space with its own personality, and one that definitely adds to the disturbing nature of the movie. [Content warning for rape]


Resolution (2012, dir. Aaron Scott Moorhead and Justin Benson)

Michael is sent a video of his childhood friend Chris in the throes of a drug addiction, as well as a map to his location. Desperate to help his onetime friend finally get clean and make amends, he tases Chris and handcuffs him to the wall of Chris’s rundown cabin. At first, the movie concerns itself with the power dynamics between Chris and Michael, with Chris defiantly throwing Michael’s control-freak tendencies back in his face, only to get tased repeatedly. But as Michael deals with both Chris’s withdrawal tantrums and a variety of eccentric locals, he stumbles upon a series of recordings and images that seem to lead up to his and Chris’s death. While it starts like an offbeat dramedy, Resolution quickly gets much weirder, turning into a cosmic horror story about narrative, expectation, and audience entitlement, and the dingy, rundown cabin with its filthy mattress and friendly stray dog serves as an excellent locale for this, capturing the desperation and weirdness of the indie-film parts and the dingy, rustic horror of the later story.  



Red Dead Redemption 2 (developed by Rockstar Games)

While the first Red Dead Redemption had its occasional horror and weird-west elements, its sequel dove full-bore into the weirdness and took them so much further. The West of RDR2 is a bizarre place full of haunted paintings, swamp-dwelling cultists, cannibals, ghosts, a vampire, and of course, tons of creepy cabins dotting the landscape. Due to the game’s open-world nature, Arthur Morgan can enter just about any dwelling he finds, with many of them playing host to odd encounters ranging from the simply disturbing (an infamous encounter involving a stranger inviting Arthur in for lunch) to the outright supernatural and surreal (a cabin in the swamps with a haunted painting of the game’s Satan figure). It definitely helps highlight the darker tone of the game, and the sense of isolation and just plain weirdness that each random cabin encounter contains add a wealth of short, strange horror stories as a reward for exploring the game’s vast plains and downright gorgeous landscape. 


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